Wizard’s Mob Run Accessibility
We want as many people as possible to enjoy the game. This page says plainly what the game does today and what it does not do yet. It describes version 1.0 for iPhone and iPad.
What the game does
- Reduce Motion. If Reduce Motion is on in your iPhone or iPad settings, the game turns down its movement: no camera shake, no zoom kicks, no slow-motion hits, calmer doors and pop-up effects, and a still Settings screen. Numbers, colours and gameplay stay the same.
- Text size. Settings → TEXT SIZE has two choices, NORMAL and LARGE. LARGE makes the text about 15 percent bigger across the game. This is a setting inside the game. The game does not follow the larger text sizes in your system settings.
- Sound, music and vibration switches. MUSIC, SOUND EFFECTS and VIBRATION are three separate switches in Settings. The music and sound switches are also on the pause card. What happens in the game is always shown on screen too, so you can play with sound and vibration off.
- Left-handed layout. Settings → BUTTON HAND mirrors the on-screen buttons for left-handed play.
- One finger. The game is played with one finger: tap and drag. You do not need to pinch, shake, or use two fingers.
- Signed numbers on gates. Good and bad gates are not told apart by green and red alone. Every gate shows its number with a plus or a minus sign.
- Ten languages. The game comes in ten languages, and you can switch any time in Settings → LANGUAGE.
- No account needed. You can play without signing in to anything.
- No voices and no videos. The game has no spoken lines and no video, so there is nothing that would need captions.
What the game does not do yet
We would rather be honest than overpromise.
- VoiceOver is limited. When VoiceOver is on, the game lets your touches through so you can drag to steer. But the menus, buttons and cards are drawn inside one game view and are not read out one by one. A player who relies on VoiceOver cannot play the full game yet.
- Voice Control has the same limit: the buttons do not have names that Voice Control can pick out.
- Dark mode. The game has its own bright look and does not change with the system Light and Dark setting.
- System text size. As said above, the game has its own two sizes only.
- Contrast and colour. We have measured the button and label colours, but not every picture and effect in the game. The red and green lights on gates are fairly close in brightness, so the plus and minus signs are the cue to rely on there.
- Trivia moves at running speed. Questions appear on doors while your crowd is running toward them, so reading and choosing happens in real time.
Tell us what would help
If something in the game is hard for you, please write to us. Say what you tried, which device you use, and which setting you wish existed. We read every email, and your note helps us decide what to build next.